$ cat post/a-day-with-no-plans-but-coding.md
A Day With No Plans But Coding
Today started with a gentle buzz from my phone’s clock app. I didn’t need an alarm; it just felt like the time to start coding again. The first thing I did was open up my project folder on my laptop, which is always cluttered with tabs and notifications from various online IDEs.
I’m working on this game where I’ve been trying to add a feature that lets you control a character using gestures. It’s a bit tricky because I’m still figuring out how the gesture recognition works with the camera feed. The idea is to make it so that when you move your hand in front of the webcam, the character will mimic those movements.
The last time I tried this, there was a bug where sometimes the gesture would get stuck and not reset properly after a certain number of frames. It’s frustrating because it feels like just one line needs tweaking, but finding that exact line is elusive. So, I’ve spent most of my morning debugging and adjusting code until finally, the gestures start responding as expected.
After lunch, which was a quick bowl of oatmeal mixed with peanut butter and honey (I know, boring but it keeps me going), I moved onto the next challenge: integrating the sound effects into the game. There’s this old song that plays in the background; its notes sync perfectly to the character’s movements. But the sound files are glitching a bit, and I’ve got to figure out how to fix them without disrupting the flow.
The code editor is set up on one side of my screen, while on the other, there’s an open tab for tutorials and reference materials about gesture recognition. I keep checking them every few minutes, hoping that the answer will be just a sentence or two away.
Around 4 PM, as the sun casts long shadows across the room, I finally get everything working smoothly. The character moves with my hand gestures, and the music syncs up exactly right. There’s this small moment of satisfaction when you see it all come together like that. It’s not a huge accomplishment, but enough to make me feel accomplished.
As evening approaches, I decide to play around a bit more, just for fun. I add some random animations triggered by certain gestures and watch as the game transforms into something almost whimsical. The idea of creating little surprises within my project is thrilling; it’s like writing stories without words.
By the time I save everything for today and close up shop, it’s already getting dark outside. My eyes feel a bit tired, but my mind is buzzing with all the possibilities that coding can bring. There’s something incredibly satisfying about turning abstract ideas into functional programs, even if it takes a whole day to get one tiny piece right.
It’s just another day in the life of someone trying to make games through code, but I wouldn’t have it any other way.