$ cat post/the-genesis-selecting-screen.md

The Genesis Selecting Screen


The screen hums softly as I press buttons on the sleek white controller. A list of games scrolls up, each one with a different background image. There’s a blue field in “Super Mario Kart,” a dark forest for “Zelda,” and a futuristic city for “Final Fantasy.” The cursor moves down smoothly when I push the D-pad up. Each game has a title and an option to see details by pressing another button. I can’t resist clicking on each one briefly, just enough to hear a soft beep as it selects.

Finally, my finger lands on what looks like a bright sun rising over a desert. It’s “Final Fantasy VI.” The title screen loads with the iconic music starting softly in the background. Characters appear, but I don’t linger—there’s another game waiting for me to choose. I select “Chrono Trigger” instead, and the screen flips again.

The next option is a sports game, “Super Baseball,” but it seems less exciting than my fantasy picks. As I move down, I pause at something new: “Star Fox.” A fighter jet zooms across a night sky filled with stars and planets. It looks neat, but my fingers keep gliding past until they land on “Final Fantasy VI” again.

I press the button to confirm my choice, and the screen fades out to black before popping back up with the game’s title. The cursor moves to the start button. I hesitate for a moment, then push it down. The sound of a chime fills the air as the game begins.